SET CAMERAS TO STEREOSCOPIC

This command will take the output of two cameras representing the left and right eye and generate new images which you can use as textures to paste to the screen either as a texture on a 3D object or a sprite.

  Syntax
SET CAMERAS TO STEREOSCOPIC Stereoscopic Mode, Camera Left, Camera Right, Image Back, Image Front
  Parameters
Stereoscopic Mode
Integer
Stereoscopic mode of one uses Anaglyph rendering to the Back image. A value of two uses IZ3D stereoscopics to render the back/front images required for double wide backbuffer rendering.
Camera Left
Integer
The camera number representing the left eye
Camera Right
Integer
The camera number representing the right eye
Image Back
Integer
The back image number
Image Front
Integer
The front image number

  Returns

This command does not return a value.

  Description

The command paste sprite is recommended as it will produce a perfect 3D QUAD to render the processed camera output perfectly to the backbuffer (and front buffer if applicable).

  Example Code
No example code is provided for this command
  See also

CAMERA Commands Menu
Index